Krishang Talsania

Krishang Talsania

Solving problems I created solving other problems.

stuff

OpenTarget‑I3C controller ↗

IEEE SSCS Chipathon 2026

I3C target controller in SystemVerilog. Filters glitches on SCL/SDA, detects Start/Stop conditions, and runs SDR transactions including CCC decoding and ACK/T-bit handling. Also supports in-band interrupts and hot-join, with its own arbitration between sources. spi_opentarget_i3c_top wraps it with a 4-wire SPI-to-APB bridge to cut pin count on the shared multi-project chip. Ran through LibreLane flow on the GF180MCU PDK for IEEE SSCS Chipathon 2026.
Selected for the September tapeout (Team A63) as part of the chipathon track.

Scalable 4-Core Mesh Network-on-Chip ↗

Chipmonk Hardware Hackathon 2026 · Mumbai

2x2 mesh NoC in SystemVerilog on an Artix-7 100T (Nexys A7). Each router has 5 ports with XY dimension-order routing (no deadlocks), a 5x5 round-robin switch allocator with packet-locking, and an AND-OR crossbar. Hits 3.4 Gbps per port at 100 MHz, so 40.8 Gbps total fabric bandwidth. Built a UART bridge for testing directly from a PC. Fits in 2,063 LUTs and 4,316 FFs (under 4% of the chip) at 0.133 W.
3rd Runner-up out of 82 teams across India at the hackathon.

Space Invaders on FPGA ↗

PDEU · Gandhinagar

VGA 640x480 @ 60 Hz Space Invaders in Verilog with an AXI-Stream graphics pipeline on Nexys A7. Got a PS5 DualSense working as the controller over BLE via an ESP32 bridge into a UART receiver (115200 baud, 16x oversampling), which feeds 8-byte packets into the game logic. Has the usual stuff: player ship, bullets, a 3x8 enemy grid with AABB collision, and a state machine handling menu/playing/game-over.

Half-Humanoid Robot Development ↗

Robotics Lab · IIT Gandhinagar

18-DOF half-humanoid with dual 8-DOF arms and a 2-DOF head. Wrote the MoveIt2 config and URDF from scratch, then built Dynamixel drivers for extended position control, obstacle avoidance, and gesture recognition. Replaced the default KDL IK solver with a Newton-Raphson implementation in Pinocchio as a custom MoveIt2 plugin and got roughly 2x faster convergence. Pick-and-place works with pre-grasp/pre-place waypoints and ROS2 actions handling motion coordination.